"Bunco is a fun game of dice, luck, & prizes."

PLAYING THE GAME

 

• Take 16 score sheets and secretly draw a star on four of the sheets. Have each person pick a score sheet, this will tell you who will be starting at the head table. The remaining 12 players can sit at the 2 middle or "Booby" (a.k.a. Loser) tables.

• Each table is randomly divided into 2 teams. Team couples sit across from each other. Pick one person on each team to tally points during each round. Keep track of team points by using the scratch pads--these points are only used for each number round.

• The "Head" table controls the pace of the game. The game begins when the "Head" table rings the bell. One player from each table starts the game by trying to roll "ones" with the 3 dice. Always take your roll using 3 dice.

If 1 of the die shows the number currently "up" tally 1 point, if 2 of the dice show the number currently "up" tally 2 points.

• When you roll "three of a kind" of the number you are currently rolling this is a

BUNCO !!! Keep rolling and collecting points. Do not forget to give yourself, not your teammate, one BUNCO !!! point on the bottom of your score sheet after your turn is finished.

If at this time or any other time a player at the "Head" table rolls a BUNCO !!! the bell is rung & the round stops. The other players currently rolling finish their turn and continue collecting points .

• If you roll "three of a kind"--of another number--give your team 5 points and keep rolling and collecting points until you do not roll the number that is "up". Don’t forget to give yourself, not your teammate, one "TRIPLE" point on the bottom of your score sheet.

• If you do not roll the number that is currently "up" the person to your left takes their turn.

• When the "Head" table reaches 21 points or rolls a BUNCO !!! they ring the bell to signal the end of that round. The number currently up changes to the next number (1 to 2, 2 to 3 , etc.).

• The winning team stays at the "Head" table. Have one teammate move over a chair so they will have different partners for the next round. The losing team from the "Head" table goes down to the "First Middle" table.

• The winning team from the "First Middle" table goes to the "Head" table & the winning team from the "Second Middle" table goes to the "First Middle" table. And the winning team from the "Booby" table goes to the "Second Middle" table.

The losing team from the from the "Second Middle" table goes down to the "Booby" table & the losing team at the "Booby" table stays at the table but one player moves over one chair so they will have a different partner.

Losers move down

Head First Second Booby

Table Middle Middle Table

Winners move up

• At this point write W or L (Winner or Loser) on your own score sheet for that round. Keep your score sheet with you at all times. Do not stay with your partner--your new partner will be one person from the winning or losing team joining you at the "Head," "First Middle", "Second Middle", or "Booby" table.

• The "Head" table rings the bell to signal the start of a new round.

• If the teams have a tie score there will be a roll-off to determine the winner.

(See roll-off-- BUNCO !!! Lingo)

• Play continues for four complete sets.

 

The game ends when all 4 sets of BUNCO !!! have been completed. Each person then adds up the their total BUNCO'S !!!, Wins, Losses & Triples from each round and writes the totals at the bottom of their score sheet. Prizes are awarded at this time.

 

 

 

 

 

 

 

 

 

 

 

THE PRIZE VALUES EQUAL THE SUGGESTED $5 CONTRIBUTION MADE BY EACH PLAYER AT THE BEGINNING OF THE GAME.

 

THE PRIZES ARE SELECTED BY THE HOST PRIOR TO THE GAME WITH THE ABOVE CONTRIBUTION.

 

THE WINNERS ARE DETERMINED AT THE END OF THE GAME AFTER EACH PLAYER TOTALS UP THEIR BUNCO'S !!! WINS, LOSSES & TRIPLES FOR EACH ROUND. EACH PLAYER WRITES THEIR TOTALS AT THE BOTTOM OF THEIR SCORE SHEET.

 

THE HOST FOR THE PARTY THEN AWARDS THE PRIZES. IF THERE IS A TIE SCORE FOR A PARTICULAR PRIZE THERE IS A ROLL-OFF AND THE HIGHEST ROLL RECEIVES THE PRIZE.

 

• $ 25 PRIZE ~~ MOST BUNCO'S !!! ~~ FOR THE PLAYER THAT ROLLS THE MOST BUNCO'S !!! .

• $ 20 PRIZE ~~ MOST WINS ~~ FOR THE PLAYER WITH THE MOST WINS.

• $ 15 PRIZE ~~ TRAVELING ~~ THE PLAYER WHO ROLLED THE LAST BUNCO !!!

• $ 10 PRIZE ~~ MOST TRIPLES ~~ FOR THE PLAYER THAT ROLLS THE MOST TRIPLES

• $ 7 PRIZE ~~ MOST LOSSES "THE BOOBY" ~~ FOR THE PLAYER WITH THE MOST LOSSES.

• $ 3 PRIZE ~~ "AT LEAST I'M TAKING SOMETHING HOME PRIZE" ~~COLLECT THE REMAINING SCORE SHEETS FROM PLAYERS WITHOUT PRIZES AND HOST DRAWS A WINNER

 

 

 

 

 

 

 

 

 

 

 

Bunco!!!

Rolling "Three of a kind" with the current number round being rolled. If at

any time the "Head" of the table rolls a Bunco!!! they immediately ring the bell

to signal the end of that particular round.

Round

A round is a full turn of the number currently being rolled. As noted on the

score sheet, each set is broken down into 6 rounds.

Head

Table

The "Head" table controls the pace of the game.

Ghost

If there are not enough players, a ghost player can be substituted. The ghost

moves from chair to chair like any player would. If the ghost rolls a Bunco!!!,

her team gets the 21 points and her teammate gets the Bunco!!! point.

Roll-Off

If the score is tied at the end of a round there is a "Roll-Off." a Roll-Off is

one complete turn around the table--rolling the current number "up"--playing

one full round at the table while collecting points.

The team with the most points after the Roll-Off is the winner and moves up a table.

 

 

 

 

 

 

 

 

 

Bunco dates back to the late 1800's and was played by groups of women, school children, and couples. The old fashioned game of the future is becoming ever more popular at parties, social events, and new groups are popping up across the country.

This progressive dice game, under its original name of 8 - Dice Cloth was played in England during the 18th century. It was unknown in the United States until 1855, when it was introduced into San Francisco during the Gold Rush by a crooked gambler. This shady character, traveling from the East to West coast had made many stops in route to the California gold fields. He also made various changes to the gambling game he called Banco. After a few years the game and activity was re-christened Bunco or Bunko. During this same period, a Spanish card game, Banca, and it's Mexican derivative, Monte, were also introduced to the population of San Francisco.

Bunco Dice and Bunco Cards were combined to form a more efficient method of separating the hard working citizens from their money at numerous gambling locations. These locations were known as Bunco parlors. Hence, the word Bunco came to be a general term that applied to all scams, swindling and confidence games. After the civil war and into the turn of the century, Bunco flourished as the population grew and the economy recovered.

Between 1870 & 1880 in virtually every large city in the country, Bunco- Banco games were in operation. Some Bunco locations were furnished elaborately while others resembled professional offices. During the 1880's and into the mid 1890's Bunco was played in Texas & Oklahoma, through Kansas & Missouri, in towns and cities along the Ohio and Mississippi rivers, and from New York to the Great Lake states. Through the Victorian era and prior to WWI, Bunco had achieved permanent placement as a traditional family or parlor game, promoting social interaction. During this period Bunco groups consisting of 8-12 people and as many as 20 people enjoyed an evening of food, drink, conversation, and friendly competition.

During prohibition and the roaring 20's, the infamous Bunco gambling parlors resurfaced in various regions of the US. The most notorious speak-easies and Bunco dice parlors were located in and around Chicago, Illinois. The term "Bunco Squad" referred to the detectives who raided these establishments!

After prohibition Bunco group activity declined in the major cities of the country, but spread to the suburbs as housing development and the migratory population expanded nationally. Not much was heard about Bunco activity from 1940-1980 (WW II, Korea, Vietnam).

Since the early 1980's Bunco group activity has increased due to a combination of circumstances; a return to traditional family values, a sense of neighborhood & community and, the desire & need for social interaction. Traditionally most Bunco groups consist of 12 players (usually groups of women & occasionally couples.) Kids are even beginning to play at parties & other social events. Playing Bunco is great way to maintain relationships, make new friends and HAVE FUN!